Wednesday, February 20, 2013

Allegro the static beast

Recently I wrote an article on compiling Allegro. Please note this was only for a dynamically linked library.
Now for a statically built library!

Friday, February 15, 2013

Sub repositories and Mercurial

So today I had finished up my game ready for release (Theseus and the Minotaur). Which can be found here.
One of the things I came across is how do I have sub repositories for both git and mercurial under mercurial?
I had a lot of trouble with it so here is what I've learnt.

Monday, February 11, 2013

Allegro compilation

So yesturday I started work on making a game.
This was all well and good except it would help to have a game engine.
I choose Allegro for it being c based so much more easier to interface to D. (Bindings already exist).

My primary platform is Windows 7 64bit.
This was primarily because dmd (D's compiler) uses Microsofts toolchain for linking. This is rather nice thing for COFF support as it's linker (optilink) only support OMF and thats for 32bit only.