Showing posts with label C. Show all posts
Showing posts with label C. Show all posts

Wednesday, February 20, 2013

Allegro the static beast

Recently I wrote an article on compiling Allegro. Please note this was only for a dynamically linked library.
Now for a statically built library!

Monday, February 11, 2013

Allegro compilation

So yesturday I started work on making a game.
This was all well and good except it would help to have a game engine.
I choose Allegro for it being c based so much more easier to interface to D. (Bindings already exist).

My primary platform is Windows 7 64bit.
This was primarily because dmd (D's compiler) uses Microsofts toolchain for linking. This is rather nice thing for COFF support as it's linker (optilink) only support OMF and thats for 32bit only.

Monday, October 22, 2012

Lately in D

I know I haven't really written much in the past while but here goes.
For the past 4 months or so I've been working with D in windows and Linux on and off.
Now I've had people say why not use C++? or something more industry standard.
Well coming from a high level background of Java, Groovy, PHP it feels easier on me then C++ or C is.
This isn't because its a high level language either. The folks at Digital Mars have been very strict on what goes into the D syntax. Its quite small for a language like it. I have in fact done C++ in past on linux but to me I just don't like it.