Showing posts with label GUI toolkit. Show all posts
Showing posts with label GUI toolkit. Show all posts

Friday, November 7, 2014

Window creation a D initiative?

D needs to solve its GUI problems. We need unified solutions for things. No more hundred libraries to do one thing poorly.
No small libraries that do one thing very well are what is needed. And I intend to get the snowball rolling.

Sunday, July 6, 2014

Hosting a VM, OpenGL and SSH

Last few weeks, on and off I've been having a play with window creation and (hopefully) context creation for OpenGL in D. Now this isn't the first time that I've done this. I've had a go at porting GLFW to D, I also ported OOGL to D and later on create DOOGLE based off of it.

Tuesday, July 1, 2014

Google a designer, for the next generation?

About a week ago, Google launched and showed everyone attending their conference a new design technique using a 'material' for mobile application UI's. Along with it, came a web design editor. This comming from Google, these things could be expected but is it really worth a blog post from me? Of course it is. Some of the things they are bringing up is in some ways more impressive than Apple's guidelines for apps on iOS.

Tuesday, November 26, 2013

Web services and OpenGL oh my!

Interesting title you might say of this post. Given that OpenGL is far more related to desktop applications then servers. What I'm actually referring to is two different sets of projects. For OpenGL I am referring to DOOGLE my little GUI toolkit written in D. With regards to the web service, I can't say too much at this point about the purpose however I can for some of its elements.