Last few weeks, on and off I've been having a play with window creation and (hopefully) context creation for OpenGL in D. Now this isn't the first time that I've done this. I've had a go at porting GLFW to D, I also ported OOGL to D and later on create DOOGLE based off of it.
Showing posts with label GLFW. Show all posts
Showing posts with label GLFW. Show all posts
Sunday, July 6, 2014
Friday, January 17, 2014
Porting, the loss of the age!
Last few days I have been having a play round with porting GLFW to D. But why would I do this since its a C library?
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